Vraymtl unhandled exception updating material
O novo V-Ray 3.3 para 3ds Max também introduz novo adaptive sampler à base de variância – um novo algoritmo que torna mais rápida a instalação e remove a necessidade de criar subdivisões para as luzes e materiais.
Muitos recursos foram atualizados, como uma melhor iluminação global e renderização GPU com V-Ray RT. Os clientes podem baixar essa atualização livre a partir de sua conta no New features: (*) V-Ray: General speed improvements; (*) V-Ray: New adaptive sampling algorithm for better detection and clean-up of noise in the image; (*) V-Ray: Added option for automatic subdivs calculations for materials and lights; (*) V-Ray: Better GI distribution (more robust handling of reflective GI caustics) for interior scenes; (*) V-Ray: Experimental support for machines with more than 64 logical cores (enabled through VRAY_USE_THREAD_AFFINITY=1 environment variable); (*) V-Ray: Better sub-pixel filtering for the progressive sampler; (*) V-Ray: Dynamic noise threshold for the progressive sampler for more even noise distribuion; (*) V-Ray: Internal spectral color space switched from CIE RGB to s RGB; (*) V-Ray: Added “Generate render elements” option to the V-Ray object properties; (*) V-Ray: Added vray Get Stamp Variable() Max Script function to return the value of any VFB stamp variable; (*) VRay Aerial Perspective: New aerial perspective atmospheric effect; (*) VRay Triplanar Tex: A new texture that implements blended box mapping (many thanks to Neil Blevins!
im using Ornatrix for a project and i wanna use V-ray rendering, but i have problem in rendering the hair with vray.i installed the Ornatrix vrayhair and while rendering i see this error: UNHANDLED EXCEPTION : Updating render lights line 185 (and some times line 190) i will be thankfull if you help me.....
Sometimes, the available system RAM may be less than the amount needed for rendering.In this case, you will most likely get an unhandled exception.); (*) VRay Stochastic Flakes Mtl: New stochastic flakes material for car-paint like materials; (*) VRay Sun/VRay Sky: New sky model (Hosek et al); (*) VRay Sun/VRay Sky: Added ground color parameter; (*) VRay Clipper: Ability to clip against arbitrary meshes; (*) VRay Edges Tex: Implemented raytraced rounded corners when used as bump map; (*) VFB: Ability to compare the V-Ray settings recorded with the VFB history images; (*) VFB: Ability to export the color corrections settings as single LUT (.cube) file; (*) VFB: Ability to load color corrections from VFB history; (*) VFB: Ability to remember the window position since the last 3ds Max session; (*) VRay Proxy: Specify the proxy preview faces as percentage of the original faces, min and max values; (*) VRay Fur: Implemented options for hair curling; (*) VRay Instancer/VRay Metaball: Added ability to pick individual PFlow events; (*) VRay Normal Map: Added an “Additional bump map” slot; (*) VRay Volume Grid: Added support for importing VDB caches from Fume FX 4; (*) VRay Volume Grid: Added options for probabilistic volume sampling in the VRay Volume Grid atmospheric effect; (*) V-Ray and VRay Mtl: Updated default settings; (*) VRay GLSLMtl/VRay GLSLTex: GLSL shaders are now compiled to binary code through LLVM for increased render speed; (*) V-Ray RT: In-process RT engine (no separate command-line opens up); (*) V-Ray RT GPU: Support for lights include/exclude; (*) V-Ray RT GPU: Better support for AMD hardware; (*) V-Ray RT GPU: Initial support for GLSL texture shaders; (*) V-Ray RT GPU: Support for hair and particles from VRay Proxy objects; (*) V-Ray RT GPU: Added initial support for VRay Multi Sub Tex; (*) V-Ray RT GPU: Added support for 3ds Max procedural textures in environment slot; (*) V-Ray RT GPU: Added support for VRay Fur; (*) V-Ray RT GPU: Added support for Multi Texture; (*) V-Ray RT GPU: Added support for mapped IOR of VRay Mtl; (*) V-Ray RT GPU: Added support for the physical camera bitmap aperture; (*) V-Ray RT GPU: Added support for the “cast shadows” option of the V-Ray lights; (*) V-Ray RT GPU: Added support for VRay Plane; (*) V-Ray RT GPU: Added support for VRay User Color and VRay User Scalar; (*) V-Ray RT GPU: Support for texture-mapped “radius” parameter in VRay Dirt; (*) V-Ray RT GPU: Initial support for rounded corners on the GPU; (*) V-Ray RT GPU: Initial support for the Multi Texture plugin from CGSource; (*) V-Ray RT GPU Open CL: Support for VRay Dirt; Modified features: (*) V-Ray: Automatically disable the bitmap pager; (*) V-Ray: Distributed calculations of the light cache with distributed rendering; (*) V-Ray: Further speed improvements for proxies and instances (beyond what we had in V-Ray 3.20.03); (*) V-Ray: Improved CPU utilization for the progressive sampler when using noise threshold; (*) V-Ray: Speed improvements when rendering displacement/subdivision surfaces; (*) V-Ray: Added progressive sampling buffer memory usage info to the V-Ray rendering messages log; (*) V-Ray: Optimized Mitchell-Netravali filter performance on Intel Xeon CPUs; (*) V-Ray: Added warnings about compatibility issues with Blend, Shellac and Composite materials; (*) V-Ray: Include the name of the material causing “invalid bump normal” warnings itself; (*) V-Ray: Removed the V-Ray Power Shader banner from all it’s appearances; (*) V-Ray: Improve light cache quality for small render regions; (*) V-Ray: The “Adaptive tracing” option for the light cache is removed as it didn’t work reliably; (*) VFB: Faster activation of the mouse tracking with the progressive sampler and V-Ray RT; (*) VFB: Added tooltip with the image comment to the images in the VFB history; (*) VFB: Adding/removing render elements will not delete the contents of the frame buffer; (*) VRay Light: Adjust default settings of dome lights – they are spherical and do not affect alpha channel by default; (*) VRay Light: Take into account scene exposure when calculating the number of samples; (*) VRay Light: Use a resolution of at least 2048 for dome lights, even if less is specified in the UI; (*) VRay Volume Grid: Improved “Optimizing Atmospherics” phase; (*) VRay Volume Grid: Added automatic preview detail reduction; (*) VRay Volume Grid: Allowed the render diagrams/gradients to be resized by Max Script; (*) VRay HDRI: Added tiling support and Real World Mapping in the Material Editor and viewport previews; (*) VRay HDRI: Tiled textures caching optimizations; (*) VRay HDRI: General speed improvements; (*) VRay HDRI: Support for UDIM tiles greater than 1999; (*) VRay Environment Fog: Enabled adding of multiple lights in the Environment Fog field through “Select by name” dialog; (*) VRay Environment Fog: “per gizmo fadeout enable” option is disabled by default; (*) VRay Environment Fog: Renamed the per-gizmo “fadeout” parameter to “falloff”; (*) VRay Dirt: For newly created VRay Dirt textures, the subdivs (and samples quality) is no longer influenced by antialiasing settings; (*) VRay Blend Mtl: Added toggle controls for the coat materials; (*) VRay GLSLMtl/VRay GLSLTex: Added support for Hair, Cook-Torrance and GGX BRDFs; (*) VRay OSLMtl/VRay OSLTex: Added user tags support for textures connected to a GLSL/OSL texture or material; (*) VRay OSLTex: Fixed incorrect results when the “Mirror” and “Tile” options are switched off; (*) VRay Mtl: Moved the “Use interpolation” options for reflections/refractions to the relevant rollout; (*) VRay Sampler Info render element: Added modes to extract a specific node user attribute as an integer or floating-point render element; (*) V-Ray scene converter: Added support for the Output rollout and crop/placement values; (*) V-Ray vrmat converter: Added support for VRay HDRI and VRay Normal Map; (*) V-Ray: Enabled assigning of existing trace sets to object nodes through the vray Add Trace Sets Max Script function; (*) V-Ray RT: .vrscene exporter support for Vray Scanned Mtl; (*) V-Ray RT: Added “Show log” button in the System rollout when set as production renderer; (*) V-Ray RT: Avoid burning the RT statistics into the final saved images; (*) V-Ray RT: V-Ray plugins can be loaded from multiple paths set in the VRAY30_RT_FOR_3DSMAXNNNN_PLUGINS environment variable; (*) V-Ray RT: Moved the “Ignore in RT Engine” option from Object Properties to V-Ray Properties; (*) V-Ray RT GPU: Improved light cache with support for motion blurred hairs; (*) V-Ray RT GPU: Optimized the “Compiling geometry…” phase on scenes with many nodes; (*) V-Ray RT GPU: Print warning for unsupported textures; (*) V-Ray RT GPU: Increased the GI bounces when retracing the light cache; (*) V-Ray RT GPU CUDA: Prevent kernel recompilations during Active Shade; (*) Installer: Auto-run the license server if it was running prior the installation; (*) V-Ray scene converter: Added support for Corona 1.2.1; (*) accepts “-numthreads” option to limit the number of threads for the DR node when not using NUMA options; (*) ply2vrmesh: Instancing is enabled by default when converting Alembic files; Bug fixes: (*) V-Ray: “Transfer missing assets” option wasn’t working trough Backburner; (*) V-Ray: Automatically turn off image filtering with Cube 6×1 cameras because it is causing “Invalid geometric normal (-0 -0 -0)” errors; (*) V-Ray: GI “Leak prevention” parameter name was disappearing when loading settings from VFB history file; (*) V-Ray: Light Cache was crashing at Merging Passes stage with Motion Blur and particle systems; (*) V-Ray: Fixed wrong results with sharpening image filters when rendering with progressive image sampler and V-Ray RT; (*) V-Ray: “Maps” option in Global Switches doesn’t disable the textured lights properly; (*) V-Ray: Per-pixel statistics were wrong with region render; (*) V-Ray: Render mask in texture mode was loading only the top level bitmap if there were sub-textures; (*) V-Ray: Rendering was freezing with static subdivision and tiled textures when the displacement map is missing; (*) V-Ray: Rollouts in the Render Settings window were disappearing when loading V-Ray presets; (*) V-Ray: The “?” button for the Adaptive image sampler was opening broken URL; (*) V-Ray: Fixed crash with Free Directional Lights; (*) V-Ray: Fixed wrong result in the VRay Shadows render element; (*) V-Ray: Added missing V-Ray items in the 3ds Max menus; (*) V-Ray: Fixed crash when rendering Particle Flow system with VRay Light Mtl with Falloff map; (*) V-Ray: Wrong samples distribution with VFB mouse tracking and progressive sampling and V-Ray RT; (*) V-Ray: Fixed crashes when cancelling render while tessellating subdivided/displaced objects with “static geometry” enabled (*) V-Ray: Fixed crashes with dynamic meshes that have no faces but have more than one vertices; (*) V-Ray: Fixed wrong URL of the Global DMC settings “?You can check the memory usage from the Windows Task Manager.
On 32-bit machines, the operating system allows by default up to 1.5 GB for any single process (application).